Teams compete in downhill skiing, ice skating, tobagganing.
While on a road trip, Captain Caveman and the Teen Angels are given a mysterious key by a stranger.
A museum curator and two geology students impersonate Viking ghosts to keep people away from a lake and steal the area's thermal energy.
The evil Beastwoman uses her multifrequency Beastwhistle to call all the animals in the Big city Zoo to break out of their cages and drive the people out. Dog Wonder finds Beastwoman in a dog parlor where he gets a poodle chip. D.W. succumbs to the Beastwhistle and, following Beastwoman's commands, captures The Blue Falcon and puts him in a maneating plant. Beastwoman orders her subjects to spread her fast growing seeds across Big City, which she plans to convert into a giant jungle!
Teams compete in sumo wrestling, tennis, and batting.
Teams compete in cliff diving, underwater relays, speed boat racing.
While at the beach with some friends, Captain Caveman and the Teen Angels see a ship mysteriously vanish.
The gang visits a friend on a forbidding island reputed to be the home of vampires.
B.F. manages to release himself and reprogram Dog Wonder so he won't obey Beastwoman's Beastwhistle. B.W., meanwhile, employs some bird to seed the clouds and have them rain on the seeded Big City, turning it into a jungle. The Daring Duo learn she plans to do this to the rest of the U.S.A. via rocket power, so Blue Falcon detains Beastwoman whilst Dynomutt goes up with the rocket which crashes into the lake and D.W. becomes a moss-covered mechanical mutt. Blue Falcon severs Beastwoman's powers by snipping her veins, and Big City is restored to normal. Blue Falcon attempts to shear Dynomutt's veins, but the latter decides to shake them off by dancing the Hula.
Teams compete in climbing Big Ben, fox hunting, and skateboard polo.
Teams compete in swamp buggy racing, waterskiing, track raceing.
At the airport, some jewels are stolen by a mysterious figure.
During a hang-gliding competition, the gang investigates ghostly dinosaurs and cave-men in a Western canyon.
Petty thug Norbert Prindle, alias The Glob, eludes Dynomutt and Blue Falcon at The Crowne Art Gallery and makes off with the multimillion dollar Baltese Falcon, a 2"" statue of solid diamonds. The Dyno-Computer Tracker traces The Glob and the heroes almost collide with the thief. The Glob escapes into a manhole where Dynomutt gets the Baltese Falcon back from him and hides it in a curio shop amongst 9 other phoney Baltese Falcons. The Daring Duo corners Norbert Prindle and his mob at their hideout, but Prindle eludes them again, washing the heroes down the channel by a flood of water. They return to the curio shop to retrieve the Baltese Falcon, only to find that it and the other phoney Baltese Falcons have been sold.
Teams compete in rickshaw racing, ping pong, and gymnastics.
Teams compete in dune buggy racing, Fill Up The Oasis race.
On a charter boat, Captain Caveman and the Teen Angels are chatting with a friend whose father is being honored for his role in a play when suddenly the lights go out and a necklace is stolen.
The filming of Scooby-Dee's new film is disrupted when a phantom appears on the set.
As Dynomutt escapes, Blue Falcon becomes Blue Blob. Dog Wonder races his blue buddy to The Falcon's Lair, where he sculpts him back to normal and spritzes him with The Falcon Instant Hardening Spray, and corner The Glob and his minions just as they nab the true Baltese Falcon. They capture Norbert Prindle in a huge goblet, and turn the crooks in and return the Falcon to the Crowne Art Gallery. Later, in the Falcon's Lair, D.W. tries to sculpt a ""Bluetese Falcon"", using B.F. for a model, but his creation shatters to pieces before he gets to profit big from it.
Teams compete in Lochness Photograph race, and three-legged kilt racing.
Teams compete in the Tour De France, Eiffel Tower climbing.
At the circus, tigers are disappearing. Captain Caveman and the Teen Angels investigate and discover a phantom has been haunting the circus.
Shag and Scooby play decoy to uncover the truth behind a phantom racer and some disappearing racecars.
The Daring Duo are on the trail of Madame Ape Face who has swiped the face of Sophia Florenzi and plans tosteal all of the beautiful faces of the starlets of Big City. They catch up with The Madame at GaGa Galore's costume party but her face is stolen. Chasing Ape Face , Blue Falcon and Dog Wonder find themselves headed down a conveyor belt into a cold cream machine!
Teams compete in boomerang throwing, and kangaroo racing.
Teams compete in pole vaulting, discus.
The Central City Kings have disappeared due to a panther.
The gang spends a stormy night at Hatfield's cabin, only to see a witch transform their host into a frog. Searching for a solution, they encounter a zombie and a witch's cave.
Saved by The Falcon Fan Snapper, The Daring Duo rush to the aid of the most probable victims. When Fifi Foray wins a beauty contest, Dog Wonder disguises himself as Fifi, and an ensuing scuffle with Madame Ape Face results in D.W.'s face stolen. (Dynoape, Ape Wonder?! It'll never be the same!) Using The Dyno-Radar Hand Detector, the heroes find The Madame's lair and Dog Wonder's face is restored. They catch Ape Face in the act of pilfering Sarah Showerfaucet's face at her apartment. Blue Falcon captures The Madame just as she tosses Sarah's face out the window, but Dog Wonder manages to catch it before it shatters on the concrete below.
Teams compete in pole vaulting, discus, rail cart racing, and keelboat racing.

























