Conan and Zula hope peace can be achieved by bringing the mask of Axh'oon to the Wasai tribe at Gora's request.
Conan and Snagg join up with the Red Brotherhood, a group of pirates, as a way of escaping a group of soldiers who are on the warpath.
The circus crew that raised Jezmine managed to find Jezmine's real parents. It turns out that Jezmine belongs to a noble family of Aquilonia. But there is more to her family than meets the eye.
In an attempt to destroy the Black Ring and save his family Conan asks the reclusive Spellbinder for help, and is sent to the distant past, before the rise of Wrath-Amon to power.
While looking for a way to rescue Conan's family, Greywolf falls prey to an ancient wizard who survives by draining people of their youth.
When Snag's tribesmen, the Vanirmen, are attacked by what appears to be Cimmerians -Conan's tribe- Conan and Snag's friendship is tested. To compliment the matter further, men who appear to be Vanirmen attack the Cimmerians. This escalates to war between the two tribes and now between two friends.
Following the advice of a wizard who claims to be able to undo the spell of Living Stone, Conan and Jezmine set out on a dangerous journey to gather the necessary spell ingredients. Meanwhile, Greywolf has a mission of his own.
Wrath-Amon sets a devious trap - one spell to get rid of Conan's horse, Thunder, the other to deal with the barbarian himself.
Windfang finally discovers a way to break Wrath-Amon's spell and become human again. But to do this, he requires Jezmine's help.
Conan is warned about a new pyramid that Wrath-Amon is working on. But the message comes from the evil sorceress Mesmira, who has her own plans for Conan.
Conan and his friends look for the ancient Book of Skelos, hoping to use its magic to remove the spell of Living Stone. But Needle's loyalty is questioned when he encounters an older, larger phoenix.
Wrath-Amon's inability to deal with Conan makes Set question the wizard's worthiness, and he picks another servant for the Black Ring, Sakumbe of the Damballas.
Conan and Jezmine seek the help of a famous thief against Wrath-Amon. The thief leads them to a wizard's tower, which seems strangely familiar.
Wrath-Amon attacks the Picts, searching for more star metal, and Zula summons Jhebbal Sag, the Master of Beasts, to protect the land.
When Wrath-Amon's reptilian nature forces him to enter a hibernation, Dreggs sees this as a lucky chance to get the Black Ring and become the ruler of Stygia. Soon, he's slightly disappointed.
Conan is summoned to Kusan after Falkenar's mysterious disappearance, not realizing that Wrath-Amon's allies actually want Conan to come, since there is something they need from him to fulfill their plan.
In order to destroy Wrath-Amon's new pyramid, Conan has to unite the militant Kosaki who trust no one, especially not each other.
Conan sets out to rescue a princess from a dark wizard, hoping to get his own kingdom in reward. Little does he know about civilized rulers and their promises.
The dragon that Conan once freed from a spell might possess the knowledge of how to revive Conan's family, but to gain that knowledge, the barbarian first has to pass the deadly trials of the dragon.
Jezmine is captured, Needle is stolen, there is a spy sent by Wrath-Amon in the Hall of Justice, and the only allies Conan has are a gang of young thieves. What else could possibly go wrong?
Conan and his friends find themselves trapped in the power play between Wrath-Amon and Torrinon, and if Wrath-Amon wins, he'll have just enough star metal to finally free Set from another dimension.
Wrath-Amon uses the treachery of prince Gora and the power of monstrous Stealer of Souls to strike against the King of Wasai, Zula, and Conan.
Wrath-Amon prepares the last Living Stone spell to use against Conan, and Conan finds out the story of his grandfather's amulet.
The search for Star Metal brings Conan and Jezmine to the mysterious Golden City, ruled by the cult of ape god Hanuman, where things are far from what they appear to be.
In an attempt to break the curse on Greywolf's brother and sister, Conan and his friends walk right into a trap set by Mezmira.
A magical trap of Wrath-Amon's doing slowly transforms Conan into a serpent man. To stop the transformation, Conan's friends have to find the cure, or trade their star metal to Wrath-Amon before it's too late.
Conan and Snagg visit a mysterious island where supernatural tricksters live. Windfang follows, trying to capture their weapons for Wrath-Amon.
Conan discovers the value of education as he learns to read and write.
Gora unleashes his revenge against Conan and Zula using voodoo dolls. Will the heroes escape or have they met their doom?
Conan and his friends find a mysterious city with a struggle going on between the city's last people and a diabolical sorcerer who wears "burning skull" and needs their bodies to continue his life.