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There's a terrible smell filling the air in Fogville and it's so smelly that no one wants to go outside to the Fogville Bean Festival...except for Tiger Leatherheart who's convinced that the smell is coming from the legendary Stink Foot! The smell is in fact coming from gassy goblins who have discovered a love for beans...
A hand has been creeping around Fogville causing a panic, eventually attaching itself to Martin's head. Bat Pat and the kids realize the hand is just looking for a friend. They take Engine 13 from the Haunted Railway Station to Zombietown to try and find who the hand belongs to.
When a skeleton wrestler named Bone Basher shows up in the Silver backyard, complaining that it impossible for him to keep his bones attached during wrestling matches, Bat Pat and the kids try to help him by attaching magnets to Bone Basher's joints.
Martin's excited about meeting Melissa to study, but an unexpected encounter with sticky web in Fogville causes Bat Pat, Leo and Martin to get stuck together. Bat Pat is sure that pixie dust will dissolve the sticky web. Heading to Dreary Swamp to find a pixie, the gang encounters a giant spider who can't spin a proper web...
Bat Pat comes across a strange bug creature named Burton digging through the trash. He's trying to be like a normal messy bug to impress a lady cockroach, but Burton is prim and proper, and not a slob at all! With Leo acting as “slob master” the kids teach Burton to be a slob.
Freddo the Vampire is supposed to play music at the Creature Halloween Ball on Halloween Mountain, but his vampire band quits at the last second and it's up to Bat Pat and the kids to save the day! Bat Pat, Natty, Weakwing, Jinx and WingNut form a bat band to help Freddo rock the Creature Halloween Ball.
When Bat Pat, the kids and Freddo the vampire try to take Engine 13 to the Creature Halloween Ball on Halloween Mountain, the ghost train isn't working because a Troll ate all the enchanted coal, preventing everyone from getting to the party! A huge problem to solve for Bat Pat and the kids...
Bat Pat and the kids encounter an eight-legged octopus-like creature named Octavia. Octavia wants to enter the famous creature talent show "Are You More Talent Than a Human?" But she's convinced she doesn't have any talent. Bat Pat and the kids are determined to help Octavia find hers...
Bat Pat and Leo are miserable when they learn that their favorite cookies were taken by a colorful wizard named Indigo, who's trying to rebuild his gingerbread house after some kid ogres ate it. Not wanting to lose more of their favorite desserts, Bat Pat and the kids try to rebuild the wizard’s house in the Whispering Forest using colorful foods like gelatin and fruit...
A vampire named Cornelius wants to race in the Creature 500 all- creature road race that's happening during the day, but, as it turns out, his plan to block the sun doesn’t really work. Bat Pat and the Silver kids create a custom motorcycle-coffin so Cornelius can take on the other creatures in the race and stay protected from the sun's rays.
Mysterious potholes are appearing around Fogville. The gang investigates, and finds they're caused by a gargoyle who wants to fly. Bat Pat and the Silvers figure out that instead of relying on Gustavo’s stone wings, they need to turbo charge their new friend with rocket power!
While getting ready for a school field trip to the museum, Bat Pat and the kids discover a panicked mummy. They realize the mummy is hiding from a ghost named Josephine Fogbottom, who haunts the museum…
Bat Pat and Jinx head to the playground only to find someone has covered all the kiddie rides in slime. The gang follow a slime trail and discover the goo covered culprit, Justin. He's unhappy because he's been banned from all the fun Creature Park for sliming everything. The gang try to help Justin by de-sliming him, but everyone just ends up getting slimed...
When Natty doesn't show up to play drums for a rock concert with the Beetle Eaters, Bat Pat and the kids follow a trail of clues and discover she's been kidnapped by a Mole King who's desperate to make Natty his queen. Bat Pat faces off against the Mole King in a series of challenges to win Natty's freedom and the Mole King is forced to let her go!
Martin's excited to dance in the school’s upcoming dance performance with Melissa. Phil Mooney is the lead dancer, but he disappears before the show starts. Rex Mortlock is convinced Phil's been taken by the Phantom of the Auditorium. Bat Pat and the kids manage to track down the creature and realize it’s not a "phantom," it's a werewolf...that can dance!
When Martin's science fair rocket goes missing, it ends up in the hands of an alien, named Glork, who thought Martin's model was a real spaceship and hoped to use it to fly home. Glork's real ship was taken by a baby ogre in Dreary Swamp…
Something is scaring people in Fogville. And whatever it is, it's wearing a cape and is very smelly. Leo's mission to find his smelly rival leads them to a troll named Smellda who wants to be superhero, but she doesn't have any powers…
Jinx's visit to Bat Pat is interrupted when pixies invade the Silver house. The pixies had to find a new place to live because a "monster" took over their home in the Fairy Forest. Once in the Fairy Forest, Bat Pat, Jinx and the kids are surprised to find an ogre (named Ogerina) who didn't mean to scare the pixies... she just wants to be one.
When Rebecca's efforts to earn an "animal helper" badge for her Kid Scout troop get derailed, Bat Pat and the kids discover an invisible man lost his invisible dog at the new Fogville dog park. Bat Pat and the kids help find the missing pup, but being unable to see the invisible dog makes it impossible to catch her as she causes playful mayhem in the dog park...
When a fearful Martin goes to the bike shop to prepare for a BMX bike ride with Melissa, an unaware Martin buys a water bottle that seems to be haunted. Bat Pat and the kids discover the bottle isn't haunted...it's home to a magical genie. The water bottle is a terrible place she chose out of desperation when her magic lamp was destroyed. After a series of failures, the gang finally figures out the perfect home for the genie...
As Leo gets ready for the Fogville Fan Zone convention with his Smelly Defender costume, a Baby Troll mistakes him for his mommy due to Leo’s terrible smell and doesn’t want to leave him. The kids and Bat Pat dress up the Baby Troll as a superhero troll so he'll fit in with the other people dressed for the Fogville Fan Zone convention.
Rebecca's Venus Fly Trap science project goes missing! After disguising Martin as a large-sized fly trap, the gang discovers a flower fairy named Pepper has been looking for a unique flower to take back to her Fairyland kingdom…
There’s a dessert crisis in Fogville! All the ice cream cones have mysteriously disappeared! Bat Pat and Leo can’t wait for the new cones to arrive and are determined to solve the problem immediately. Joined by Jinx, Bat Pat and the kids' efforts to find ice cream cones lead them to a zombie unicorn named Uphelia!
The old Fogville Theatre has been reopened after many years, but someone is not so happy about it: Siegfried, the ghost that haunted it, can't perform anymore because it's too crowded and noisy. He needs a new place to rehearse. Bat Pat and the kids try to help him find a new place where he can perform in peace.
Bat Pat and Leo play a game of extreme soccer in the backyard, and keep elevating the game with more accessories, making it wilder and crazier. When they finally kick the ball too hard, it doesn't come back because it gets taken by a blob named Bob. Bob's been practicing to learn an extreme sport, but he can't even skateboard because of his blobby nature. The gang tries to find some alternative extreme sports...
When a young lava girl creature named Moltina melts all the Tiger Leatherheart action figures in Fogville, Bat Pat and the kids must find something that Moltina can play with before Tiger Leatherheart captures her!
Bat Pat and the Silver family attend family open house night at the kids' school, but the evening takes a strange turn when something scares the families at the event. Someone saw a giant snake, while others saw a lioness, but whatever it was, it scared quite a few people. Bat Pat and the kids investigate and discover it was a Chimera who came to the school to find a family she could join!
A sweet little fairy miscasts a spell on herself, causing her to burp normal-sized bats that follow her everywhere. The bats cause endless comical trouble for her and prevent her from mixing the cure potion. Bat Pat and the kids teach the fairy a song to control the bats.
When their mom's special homemade compost goes missing, Bat Pat and the kids investigate and discover a mysterious creature from Dreary Swamp has been stealing everyone's trash. The swamp creature – Marsha – has entered her home into the Swamp of the Year contest and she's competing with other swamp creatures.

