Edie wants to go deer spotting with PC Plum, but when she finds out Archie has her tent and his nephews are enjoying using it, Archie suggests another way – by dressing up as a pantomime horse. This new plan however causes trouble around Balamory.
Josie Jump searches for special building blocks to help her tell a fairground story.
Penny gets distracted by watching a football match, and forgets to make an important order for the shop.
Suzie takes a flying lesson, but needs someone to go with her so they can tell the children what the island looks like from the air.
Miss Hoolie faces a dilemma when she makes too many promises of taking people to the beach.
Edie has so much to do, and is so caught up on rushing tasks in order to prepare for a visit to the farm with the children that she forgets to close her bus door and the sausages she bought are taken. Who has stolen them?
PC Plum organises a gospel choir performance at the nursery. But he spends so much time practicing his singing that he neglects his police work – leaving Penny to solve a mystery involving missing flowers.
Josie asks Miss Hoolie to help think of a ballet the children might enjoy watching her class perform.
Archie keeps getting angry when things aren't going the way he wants. However, there is someone in Balamory to help him calm down.
It is PC Plum's Birthday, and he promises to take Miss Hoolie to an Italian restaurant to celebrate. However, after getting caught up on work, they both miss the ferry. What can they do?
Josie is meant to be taking the mums and toddlers with their buggies and prams to the soft play centre in the big city, but is worried that she'll get lost.
Edie is tired out, she is having to do favours for Archie. When they both get wiped, who will help them get back on their feet again?
Miss Hoolie and her visitors are meant to tour Balamory on Edie's bus, but it develops a problem that even Archie can't fix.
PC Plum is really looking forward to umpiring the cricket match, but he has a flat tyre. Who can help him?
Suzie organises a five-a-side football match, but she doesn't know how to play football.
The nursery holds a street party, but Miss Hoolie and Spencer worry that it's too cold for anyone to come.
Archie invents a fantastic rhyme machine, but he doesn't know what it should be used for. Josie Jump gets so excited about testing his new invention, but who can help Archie put the finishing touches to it?
Miss Hoolie wants Spencer to paint a large picture of Balamory for the nursery wall.
PC Plum is on the case when many things start to go missing in Balamory, but he is surprised to discover who the culprit is.
PC Plum arranges to take Miss Hoolie whale-watching.
Penny Pocket organises a boat race for her sailing company.
A puddle inspires Archie to create a reflecting machine.
PC Plum's bicycle goes missing and he investigates its disappearance.
PC Plum investigates strange emanations coming from his police radio, and from taps and kettles all over Balamory.
It's a rainy day, so the café is packed with people. PC Plum cancels his bird-watching plans to do crowd control. The children want to go to the beach, but the rain is preventing them. What can they do?
Suzie organises a street parade.
PC Plum finds a lot of old hubcaps but doesn't know what to use them for.
Josie Jump decides to tell the children a story about Anansi the Spider, although Miss Hoolie appears to be arachnophobic.
Today, the famous fiddle player Shiona Docherty comes to visit Miss Hoolie. Shiona and Spencer give the nursery children a concert.
Spencer organises a Pixie Picnic. He has prepared some Pixie costumes, but has forgotten to prepare the games.

