Playtime is over as Danger Mouse battles an army of vengeful soft toys. Pink Dawn's henchman teddy bear Snuggles is on an angry rampage. He is zapping cuddly toys, bringing them to life as rage-filled criminals. He will annihilate anyone who refuses to be his friend. Danger Mouse spots the source of Snuggles power - Pink Dawn's tiara! When Penfold's beloved teddy, Bernard, rejects his owner to join Snuggles's new gang, Danger Mouse and the distraught Penfold rush to confront Dawn. They are shocked to discover that Dawn has ditched pink in favour of a super-powered goth darkness. Can DM reunite Dawn and Snuggles and put a stop to this rampage? Will Bernard ever return to the ever-loving Penfold?
The Baron and Penfold are stranded together on a desert island. In the skies above King Kong Brunel's desert island, the Mark IV and the Frog's Head Flyer are in a race to snatch Brunel's All Encompassing Remote Control - an incredible device that can 'switch off' anything it is aimed at.
When Colonel K disappears on a free holiday, Danger Mouse pulls rank and assumes the mantle of caretaker Colonel. However, the role is much less exciting than he anticipated, as world-saving missions make way for endless paperwork. Meanwhile, K's freebie spa retreat happens to be a diversion tactic in Greenback's latest plot to take over the world, with the Baron banking on the Danger Agency falling apart without its figurehead and the world descending into disarray.
Penfold falls under the spell of Quark's latest money making scheme.
Professor Squawkencluck's body swap with King Kong Brunel has dire consequences
Danger Mouse leads the Danger Babies astray
DM teams up with Jeopardy Mouse and crash-lands on a desolate planet in space. The pair's inability to work together without bickering places them in great danger.
The Baron's true love threatens to bring DM to his knees
A fanatical cult adopts Danger Mouse as their leader
Danger Mouse and Penfold get a taste of Thanksgiving when they join Jeopardy Mouse in America.
The crimebusting rodent has some serious clowning around to do.
The heroic rodent creates a rather rude villain by being part of a mix-up that turns Goodman into Badboy.
Danger Mouse's film-star status is threatened by a mass toilet uprising.
Ian the Danger Fan traps Danger Mouse and Jeopardy in an interactive board-game.
Danger Mouse's addiction to challenges begins to threaten the world...
Penfold scores a date with superstar Scarlett Johamster.
Danger Mouse and Penfold must repeat the same day over and over to stop Duckula.
A late night scary movie makes Penfold even extra jittery.
A geeky ancestor travels back in time to stop Danger Mouse from destroying the world.
Danger Mouse has his work cut out when Ian becomes Crumhorn's personal assistant.
Penfold is given the responsibility of babysitting the Baron's pet, Nero.
Danger Mouse teams up with his deadliest foes to take on Crumhorn. (Double-length episode).
Colonel K spins a terrifying tale about the Headless Postman - an ancient and alarmingly scary apparition. When the haunting figure of the postman suddenly appears, petrified panic reigns supreme amongst the Danger Agents, until Squawkencluck reveals herself as the postman in disguise and that the whole scenario has been a company-mandated bravery test. By remaining characteristically unfazed throughout, Danger Mouse fails the exam, which puts his job at risk, as in Squawk's words 'being truly brave means being afraid of something and still taking it on'. The gang try to scare DM, but he's fearless... until he discovers that the Headless Postman lives!
It's a special festive episode of the Jimmy Camel Show: "The Danger Mouse Celebration Episode." Danger Mouse and Penfold are on the guest sofa, but Penfold is suspicious. Shouldn't they be doing something else right now? Jimmy shows them clips from previous episodes, focusing on DM's recklessness and Penfold's uselessness. Is Jimmy going to drive a wedge between them? It certainly seems that way...
When a teenage Squawk goes on the rampage, DM summons her Twistyverse counterpart to talk some sense into her. But he overlooks one vital thing - a twisty Squawk is an evil Squawk!
Danger Mouse inherits the ancient but spritely MK3 car after the beloved MK4 gets jammed-up (literally). But Penfold is suspicious when the MK3 is determined to have DM all to himself.
Danger Mouse arrives in ancient Greece and befriends Zeus, who grants him godly powers.
Danger Mouse is left gadget-less when an unappreciated Squawk leaves the Danger Agency to work for tech genius Elon Muskrat.
Penfold takes a trip inside Danger Mouse's body to save him from a deadly aversion to his own heroism.
The danger agents are at Squawk's super-secret Wild West testing facility, home to a society of Penbots, robots who have a rather familiar face. Squawk is sure she's improved upon Penfold and made the perfect robotic sidekick for Danger Mouse, Tenfold. But Tenfold malfunctions and transforms into the ruthless Meanfold, determined to destroy anyone who's not quite perfect.

