A magic potion gives Motu a monkey tail. Monkeys keep him; Patlu's rescue is thwarted. Will Motu be freed?
Dr. Jhatka's potion transforms Patlu into a mermaid, attracting John's greedy attention. Can Motu and friends save Patlu from captivity?
Motu gets zapped by a faulty fuse, leaving him stuck on repeat. Can Patlu and his friends help him break free from the endless loop?
Fufuri Nagar explodes with April Fools' Day pranks. Ghasitaram and Dr. Jhatka become unfortunate targets - will they ever catch a break?
John spreads fear of a donkey-making power on a hill, but his trick backfires, turning him into a donkey.
Motu helps neighbors, but a prisoner's rescue request tests his resolve and abilities.
Dr. Jhatka's camera causes a bizarre accident. Motu sees only grayscale. Patlu's quick thinking is needed!
Motu accidentally swallows Dr. Jhatka's security chip, causing chaos in Furfuri Nagar. Furious residents chase Motu and Patlu. Can they escape?
Everything goes wrong when Patlu tries to teach Motu the true meaning of the quote, 'Kal Karey So Aaj Kar'. Having misunderstood the meaning, Motu creates chaos in Furfuri Nagar.
Mischievous crows attack. A giant pigeon emerges. Motu & Patlu stop the crows.
Motu and Patlu's talking parrot causes chaos! A boxer and police sting go wrong. Can they save the day?
Motu and Patlu launch a bus business, but face stiff competition from John. Can they outsmart their rival and stay on top?
To bring a smile to Motu's sad face, his friends put in their best efforts. The fun starts when Motu's demands lead him to a mad horse, that is feared by all named, Kaliya Tufan.
Dr. Jhatka's smartphone fix for Motu backfires. Misunderstood messages lead Motu and Patlu into serious trouble.
Furfuri Nagar's Mayor steps down, sparking a race for a temporary replacement. Motu, Patlu, Boxer and Ghasitaram jump at the chance.
Motu accidentally unleashes a raging twister, fueled by his anger and hunger. It grows with him; can he control it before it destroys them both?
John kidnaps Motu and Patlu, hiring imposters to tarnish their reputation. Can they escape and clear their names?
Homeless after a storm, Motu and Patlu are rejected by friends. A criminal plot by John goes awry thanks to their unexpected police assistance.
Motu and Patlu face off against John's team in a grueling Commando training competition. Who will emerge victorious?
Motu and Patlu investigate a talking statue rumour. But John kidnaps Ghasitaram and Dr. Jhatka, using them as leverage against the duo.
Motu and Patlu, armed with a treasure map, embark on a daring adventure. But John and his gang are hot on their trail. Will the cave hold riches or danger?
John's face is painted black after a clumsy fall. Now, he plots hilarious revenge against Motu and Patlu. Will his evil plan succeed?
John hires a goon to take down Motu and Patlu, but his plan backfires. They turn the tables, making John their reluctant bodyguard, bound by a bizarre curse.
Magic goggles unleash John's destructive power. Motu Patlu's mission: retrieve the cursed eyewear.
Motu and Patlu's trek turns into an unexpected adventure when a local tribe mistakes Motu for a legendary hero. He's crowned their King!
Motu's laughter at others earns him a cosmic prank: he can't walk straight! Now, he must win back the alien's favor to end his slippery fate.
Motu and Patlu's new boss is a cleanliness fanatic, but an army of cockroaches threatens their job. Can they work together to evict the pests?
Mr. Z's magical laptop grants wishes, but John the Don steals it, framing Motu for the theft.
John tricks Motu and Patlu into committing a crime to free his brother. Chingam catches them, but Motu realizes his mistake and seeks revenge.
Babysitting gone wrong! An alien baby steals the kids for a sugary adventure, leaving Motu & Patlu to face angry parents.































