Albert's owner wants him to lose weight by exercising on his hamster wheel, so Billy and Jo decide to make the wheel easier to use... and it sends Albert shooting through the window!
Agnes calls the Troop to help organise Reggie’s surprise birthday party. Flo tries to keep Reggie away from the house until he decides to sneak off. He is a thrill seeker - something Flo wasn not aware of!
Fred and Frida's fishbowl is so dirty they can’t watch TV, but when the Coop try to clean it, Fred and Frida are accidentally dropped down the drain! Now, it is a race to catch them before they spill into the dam!
Bertha calls the Coop when Prince takes her place on the sofa. While some of the Troop try to coax Prince off, the others fetch his favorite toy but they end up destroying the sofa… and the house!
There is a monster in the sewers! While Billy and Clive help Cornelius, the others try to track down the monster. They soon realize the eerie sound they have been hearing is not what any of them expected!
Albert is in a panic, he was so hungry that he ate a still life painting! Clive and Maggie try to fix the canvas while the others criss-cross all of Animauville to find the objects needed to recreate the painting.
Frida calls the Coop because Fred is depressed; Flo invents a remote-controlled car for him. When the car goes out of control, Frida and Jo chase after Fred while the others try to figure out what happened.
When Britney and Christina fall out over a little bell, Bertha calls the Troop to help. While some of the team help Christina, the rest try to help Britney, but it is not easy patching things up between these two fiery BFFs.
The Troop get a call, Prince is stuck up on the top of a sculpture! Without thinking, Maggie climbs up to save Prince only to discover she is afraid of heights! The team now need to find a way to rescue them both.
When Reggie's shell is accidentally put in the mail, Agnes calls the Troop for help. Flo, Maggie and Jo look for the mailman, while Clive and Billy keep an eye on Reggie, who is trying to get the shell for himself!
Bertha calls the Coop Troop because she wants them to ask Sam if he will have dinner with her. She is too afraid he will say no… When they talk to Sam, he thinks Flo is asking for herself, and he decides to move in with the pups at the Farm!
Bertha does not seem to be taking her lead role in her dog food commercial too seriously. Flo checks the script and realises Bertha has to do some major stunts! With Crystal's help, they help Bertha act like a superhero!
When Albert calls for help, the Troop discover they are trapped by the Farmer's new laser fence! Luckily, Jo and Maggie can get past the beams, so they rush to help Albert, while the others try to find a way to escape!
When the Farmer finds Bertha and thinks she is a stray, he set out to train her to become a sheepdog. The Troop create the plans for a great escape, only to find that Bertha enjoys her new role and does not want to leave!
One of Sam's puppies has lost his toy, so the Troop and Sam set out to find it by retracing the steps they took earlier that morning. Clive, Billy, and Jo entertain the pups with a magic show.
The Troop rush over to Bertha's to find some very sharp quills have been stuck in her bottom! The Troop splits up, one team to find the mysterious assailant, and the other to try and remove the quills without being bitten.
After helping Cornelius with a seed out that is stuck in his tooth, the Troop realise that Jo is missing! Not wanting to worry Flo, Billy stays behind to distract her while the others dash back to get Jo!
When Prince calls up because he is too cold, Flo installs one of her inventions to heat the place up, but it works too well! With the Troop stuck at the farm, it is a race to save Fred and Frida from running out of water!
Puppy Mac wants to walk to the park by himself, so the Troop convince Sam to let him, as they will be watching him every step of the way. When each member of the Troop blows their cover, Mac runs away and leads them on a frantic chase.
Reggie calls the Troop because he wants to learn to dance with Agnes. Agnes calls the Troop too, as she wants a picture of herself for Reggie. While Clive teaches Reggie, Flo takes Agnes on a crazy photoshoot.
Sam calls the Coop Troop who are reluctantly being taken to the vet for their annual checkup, meaning Jo is the only one left to take on a huge mission: catch Sam’s pups who are floating away, tangled up in balloons!
The Troop are brought to town to act as props for a farm stall, but Albert needs their help with his jammed cage door. One by one, they sneak off to help Albert, only to rush back each time when the Farmer notices they are missing.
Prince calls the Coop Troop to rid the house of a mouse. While one group attempts to find the mouse - which does not exist - the other group tries to help Prince rediscover his feline instincts. Not an easy mission.
Maggie’s big red phone rings, but the phone line gets cut in a gust of wind. While one part of the Troop tries to find the caller, the other tries to fix the broken phone line. And it is not proving to be easy!
Elvis calls the Coop about Esther, who thinks she is Sleeping Beauty and is sleeping in the middle of the road. She insists she will only wake up when her Prince Charming kisses her!
A stray cat takes Prince’s place in the house and kicks him out. The Coop Troop now have to figure out who is the real Prince, and who is the squatter.
Crystal needs the Coop Troop’s help when the Farmer is due to shear her. One group will remain to stall the Farmer, whilst the other group will handle Crystal’s therapy session, helping Albert with his hoarding problem.
The Coop Troop are stunned to learn that the Farmer is planning to replace their beloved Coop with a new, deluxe version. They do all they can to subvert his plans all while tending to an emergency call from Bertha.
Bertha calls the Coop because a gale has caused havoc in Animauville and pets are in danger! The gang go to town to help, but when it does not work out as planned, Flo realizes that it is their faults that make the Troop great!
When there is a series of break-ins in Animauville, the Troop set out to investigate. Soon they realise they have been duped by Frankie, who tricked them into entering Albert’s booby-trapped home so he could steal the Coop!





















