Clarence learns his best friend Sumo may transfer to another school! It’s up to Clarence to protest, petition and rally to convince everyone to let Sumo stay – or face losing his closest school pal!
When Clarence notices Ms. Baker is the only one in class left without a Valentine, he decides to enlist the help of Sumo to set her up with Sumo’s teacher, Mr. Mozer! Will sparks fly or will the boy’s naive view of romance backfire?
It’s school election time at Aberdale Elementary, and Jeff is once again determined to become Class President. He’s unsuccessful in connecting with other kid. That is until he sees a shoe-in puppet President, the lovable Clarence!
Chad’s band Dogmon, plays a show for the first time in years, giving Clarence and Mary a chance to really rock out.
Clarence is determined to throw the sleepover to end all sleepovers, his biggest party yet! There’s only one thing missing, guests! Clarence sets out to invite all his friends in town, but finds that they might need some convincing.
Mary and Chad are relieved to have a quiet day with Clarence’s friend Jeff. Unlike Clarence, Jeff is polite, organized, and clean. However, they soon suspect there’s something Jeff is hiding from them!
As Sumo’s dad Mel prepares the family for over-the-top doomsday scenarios, Sumo struggles to convince his family to let him keep a new pet.
Stuck in detention with Mr. Reese, an annoyed Belson is forced to go along with Mr. Reese’s latest makeshift detective mystery.
An ever-cheerful Clarence attempts to improvise a sleepover party with some of Aberdale’s townsfolk in an unusual location – while everyone else panics.
Our stories come to a head as Aberdale tensions rise. The residents must act quickly to work together, or accept their impending doom.
The boys go to the Aberdale Community Pool for a day of wet fun! While Jeff slowly wades in the shallow end, Sumo tries to conquer the diving board, and Clarence sneaks past the lifeguards into the hot tub for a boiling surprise.
Chad takes Clarence to his first game! Clarence takes it all in - the crack of the bat, the touchdown dances, the slam-dunks and of course, hotdogs and popcorn! Will Clarence get to fulfill his dream of meeting Aberdale’s beloved mascot?
Clarence, Jeff, and Sumo stumble upon a mysterious box. After they open it, some strange things begin to happen. Convinced they’ve unlocked a curse, they become determined to reverse it!
After surprising Clarence with Martial Arts classes, Mary gets talked into joining the class herself. She loves the lessons in discipline and control, but Clarence just wants to have fun! Can Mary convince Clarence to stick with the class?
When Clarence discovers that one of his neighbors is the grumpy school recess proctor Ms. Shoop – he decides the only things she’s missing are some friends. Clarence sets out on a mission to match Shoop with some new pals!
After listening to public radio, Clarence is inspired to record an interview featuring Sumo. When Ms. Baker hears the interview, she gets Clarence a spot on Aberdale Public Radio! The search is on – to find the perfect interview subject.
When Chad realizes his lazy habits might be rubbing off on Clarence, he decides to participate in the Aberdale Marathon. However, Chad doesn’t know the first thing about being a runner and must enlist the help of Clarence.
Pieces of Mr. Reese’s past are revealed when his old partner on the police force, Officer Moody, visits Aberdale Elementary.
Gilben’s newly sprouted peach fuzz sparks a discussion about puberty that ultimately convinces Clarence to act more like an adult.
When Clarence meets JT, he finds a friend who shows him some cool new music, a new outlook on life and a rat-tail! Clarence leans into the rat tail lifestyle, discovering a whole side of Aberdale he never knew existed.
As Mary runs errands, Clarence waits in the car and struggles to fight boredom.
When Chelsea accidentally lets her cat Crumbles out, the cat goes missing! Reluctant to ask for help, she struggles to find the cat before anyone realizes it’s gone. It’s up to cat whisperer Clarence to interject and find Crumbles!
After stumbling upon a new kid in their neighborhood , Clarence, Jeff and Sumo decide to take the kid out on the town showing him the fun of junk food, arcades and soda! However, this lifestyle may be more then the new kid bargained for.
With Jeff on vacation, Sumo and Clarence egg each other on in a series of increasingly absurd and extreme dares. But will one of them put a stop to this dare day, before it goes too far?
After accidentally trading away Chad’s favorite baseball card, Clarence has to trade it back! Determined to become an expert, Clarence transforms himself into a slick salesman, before facing the ultimate deal.
In this Halloween adventure, Clarence uses a special jack-o-lantern to enter the world of people’s dreams. He discovers that something mysterious is causing his friends to have nightmares, and Clarence needs to stop it!
Clarence is excited for Thanksgiving Dinner with Chad's parents, but Chad is worried that their unusually laid back demeanor and bizarre customs will make him look irresponsible by association.
When Jeff realizes Sumo’s new classes have been rubbing off on Sumo, he attempts to further foster this newfound intellectual Sumo! But will Clarence’s lowbrow antics reverse Jeff’s hard work?
Clarence feels the call of the wild – and decides to live a life free of the hustle and bustle of the modern world. He sets out to find a place to live his feral life, but soon realizes he lacks some basic survival skills.
After Clarence accidentally knocks Belson’s new video game down a storm drain, Belson enters the large underground sewer tunnel to retrieve it. When Belson doesn’t return, Clarence must decide whether or not to go in after him.































