Vik remembers the day he met Oto, Mai and Yoko. It's the park opening, and, being shy, Vik is avoiding all the other kids. Oto and Mai invite him to play trains with them. At first, they're just three kids playing trains, but something strange starts to happen; all at once, the three kids find themselves inside a "real" train zooming through the park, and taking off into outer space. How can this be happening? They reach a planet where, finally, they meet Yoko, the magical author of their adventure but they believe that Yoko is an alien who wants to attack them; this hurts Yoko's feelings. In the end, they see that the furry giant only Wants to play with them. It's the start of a beautiful friendship.
When Mai loses her badminton racquet in the Lake, Ranger Loops tells the children the legend of the Monster of Lake Wawa. "Don't worry, it's just a story," she tells them. But Together with Yoko they go on an underwater quest in order to find out what the monster looks like. After several close calls, and some mysterious they finally find the monster, and discover it's not a monster at all - it's the "monster" that's been helping them on their journey. And in the end, they've made a great new (orange, many-armed) friend.
"Ranger Loops brings her niece, Patty, to spend the day in the park. The kids, of course, are excited to spend the day with her, but Patty doesn't seem so sure. And the harder they try to get Patty to play with them, the less sure she seems. They're determined, however, and with Yoko's magical help, they do their best to impress the new kid, only to find that Patty's not being difficult - she's simply shy, a feeling that Yoko can certainly understand."
Today the kids decide to pretend that they're camping. It all seems like fun at first, until Mai's very specific ideas about that begin to get in the way. Oto, Vik and specially Yoko seem unable to follow her "rules." Finally, after things seem to fall apart, Mai begins to see that when you're playing together, it's more fun if everyone has a say in how you play.
Mai works hard building a great sandcastle that she'd just like to protect it from getting wrecked. The boys think she's being a spoilsport; Oto and Vik just want to play something imaginative and fun. Thanks to Yoko's magic, Mai gets to have her castle all to herself - and it's life size. Very quickly, however, she begins to miss her friends. The only problem is, in their desperation to keep the castle safe, Yoko hasn't included a way in - or out. In the end, it'll take their combined imaginations to find a way out of Mai's castle.
Vik brings his brand new ball to the park. The friends are excited to play with it, but it's so beautiful that he doesn't want anyone touching it. Oto and Mai think that if they can just somehow get Vik to kick the ball with them, Vik will realize that he also wants to play. But Vik takes his friends' attempts as an attack on his ball, and he asks Yoko to help protect his shiny prize. Both sides start a game in which Yoko uses his magic to build sophisticate security systems, and Mai and Oto use their inventiveness and "super-spy Skills" to finally get Vik to let them play with his new ball.
Oto decides the gang will play Tag today. And why not; He never loses. Game on. Oto corners Mai on the climbing tower. She tries to talk her way out. "You can't tag me. I'm on a rocket...in space!" Oto just shakes his head. Yoko feels for the underdog Mai. He magically turns the climbing tower into a spaceship and Mai does indeed fly into space. Oto's not happy. He gets Yoko to turn a tree into a super-fast rocket. With Vik and Yoko aboard, Oto's pursues Mai's at high speeds in and out of clouds and to the moon. Then, the ships zoom into a hale of asteroids. They're both hit. Facing each other as their ships plummet to earth, Oto and Mai recover their perspective and friendship and Yoko STOPS the ships, just before crashing.
Oto, Vik and Mai are playing pirates today. Oto is ever the swashbuckler, Vik is into the ships, while Mai thinks it's all about the eye patches. When Yoko produces an interactive, magical map - there's one thing they can all agree on. Being a pirate is all about The TREASURE!. And there are treasures all around you - you just have to look .
The kids head to the beautiful Meadow Gigantico to play tag - when they discover the meadow isn't all that beautiful anymore. Overnight somebody has completely trashed the place - literally - and now the park's most pristine corner is covered with garbage. Poor Ranger Loops will never have a chance to clean it up all by herself. With Yoko's help the clean up turns into a game that leads to something Different from their initial expectations, including finding out who caused that mess in the first place.
Ranger Loops is preparing a box of old items for recycling. Mai suggests playing with some of the broken toys in the box before they are delivered, but Oto thinks that it is silly playing with broken toys. Yoko feels badly for the broken toys, so he makes his magic and turns the three friends into the broken toys themselves, while he takes the shape of the old box. Ranger Loops appears in the meadows and takes the box, leaving the three broken toys in the ground at the other side of the lake. The three friends have to work together to reach the cabin and get Yoko to change them back before the truck Comes to collect the box.
"Mr. Tuttle, a special zoologist, visits Yoko Park. He believes there are strange and unusual creatures in the world that have yet to be discovered. "And one of them might live in this park!" The kids are quite concerned that Tuttle will discover Yoko and take him to a special zoo. It will take some doing to keep the carefree Yoko from the dogged and ever-curious Tuttle. But, with some clever games, Oto, Vik and Mai keep their friend occupied and out of Mr. Tuttle's trap."
Vik doesn't seem to enjoy playing in the snow quite as much as Mai, Oto and Yoko. He doesn't know how to play any winter sports. Everyone thinks ice-skating will be the right winter sport for Vik. At the lake, they try to get him to ice dance and play hockey but Vik just keeps falling down. Vik is about to give up hope when Ranger Loops discovers that Mai and Oto forgot to teach Vik the basics of skating. This changes everything.
Oto and Mai walk to the meadow, where they are supposed to meet Vik. But from the distance they see that their friend is playing blind-man's bluff with - can it be? -- other kids. Mai and Oto get jealous, thinking that Vik prefers his new friends. Yoko appears and the three friends play an incredible Red Light Green Light game to attract Vik. One by one they attract all the kids that are playing with Vik, except Vik, who keeps waiting in the meadows. Oto and Mai decide to talk with Vik and he explains them that he is there because he had a rendezvous with his best friends: Mai and Oto. The three kids go to play Red Light Green Light with their new friends.
It's the summer and very, very hot. Too hot to play, it seems. But Yoko's not having it; he creates a Winter Wonderland and the "Race to the Pole" begins. It's Yoko and the children against a team of squirrels. Who will be the first to reach the Pole? One, two, three, go-o-o. It's all about winter sports. But in the end, the winner is not anyone they're expecting.
Mai, Oto, and Vik are talking about pets. They would all really like one, but Ranger Loops warns them that pets are "a big responsibility," which is, of course, exactly what their parents are always saying. The ranger suggests they try drawing some pets instead. They each draw their "perfect pet" - a cat, a parrot and a unicorn. And Yoko, inspired, turns a nearby sparrow into a wild and wonderful hybrid of all three. The kids are thrilled at first, but they quickly learn, however, that having a pet really is a big responsibility.
Mai, Vik and Oto are playing with little plastic dinosaur toys in the park's sandbox. When Yoko joins the game, he makes the toys real dinosaur size animals and transforms the whole park into Jurassic land. But the children get competitive, determined to figure out whose dinosaur is the best. After a series of games, competitions and funny moments, they lose their dinosaurs - only to find them having a very nice time together - away from all the disagreements. The children realize that they haven't been as nice to one another as they should have been. And agree that it's time to stop.

















